3D Game Engine Design by David EberlyA major revision of the international bestseller on game programming! Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer.
ISBN: 9781482267303
Publication Date: 2006
The Art of Game Design by Jesse SchellThe Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again.
The Game Production Handbook by Heather Maxwell ChandlerThe Game Production Handbook gives producers, leads, and studio managers all the information they need in order to successfully develop a game from concept to release-ready gold master.
ISBN: 9781449688097
Publication Date: 2014
Game User Experience and Player-Centered Design by Barbaros Bostan (Editor)This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it.
Theory of Fun for Game Design by Raph KosterThis classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game.